

We use automated tools that factor in the constraints and accuracy to determine whether we’ll be able to place the instrument. Its position is impacted by sources of uncertainty such as thermal expansion of all of its components, and our knowledge of where a given spot on the surface will be with respect to the arm when it aims for it. Second, the robotic arm cannot be placed with perfect precision. First, Perseverance’s robotic arm is tightly packed with instruments and tools, including PIXL, SHERLOC, the drill, a facility contact sensor, and a dust removal tool – which could be damaged from incidental impact with the ground. There are two main factors that create challenges in meeting these. PIXL hexapod motion should not be able to collide with the surface surrounding the patch, since it cannot detect this.
#WIREWALK TECHNOLOGIES PATCH#
It must be possible to then place PIXL above the abrasion patch at a height of 2.55 cm, about an inch, and SHERLOC at a height of 4.8 cm.After the abrasion it must be possible to position the dust removal tool with the robotic arm at the necessary angles to blow away the dust.The surface should support a complete abrasion patch being created without fracturing the patch or remaining rock.The location of the drill prongs for abrasion should be stable and keep the drill in place.To ensure that we’ll succeed in abrasion and actually be able to use the patch as intended, many things need to be considered: Perseverance was designed to create this ideal, abrading with its drill and removing the dust from the resulting flat patch. But Mars is a rather dusty place, with rocks that have a variety of surface textures and geometries. The ideal surface for proximity science is dust-free and flat. PIXL even has a “hexapod” adjustment mechanism that compensates for drift in its position from the arm expanding and contracting over the many hours of observations. To achieve this, these instruments on the end of the robotic arm must be placed at a precise distance from the feature of interest - very close, but not too close. PIXL can isolate features as small as a grain of sand. I sell almost no copies when not on sale. So all in all it ends up being somewhat the same price.The SHERLOC and PIXL proximity science instruments on Perseverance have enabled more detailed observations of Martian chemistry and minerology than ever before. Some guy gave me a fucking 11 dollar tip! Also my game is never bought on sale here, only when not on sale god knows why.Īnd on steam the game only sells when on sale. Everybody gives a tip for at least 1 dollar. That said, weirdly enough, nobody pays the minimum price here on itch. for this game no publisher wanted it because I didnt make it in unity. My next game I'll have a publisher help me with this sorta of things.


The fact is that I did all this by myself and I hate marketing and I didnt know shit I was doing so Im very sorry, you are correct the prices are messy

Also to keep a good logic between my increases discounts (10%, 25%, 33%, 40% and so on) so its not even more confusing if I suddenly price drop and start to discount less to compensate.īut its frequently on sale on steam and it will be already 50% off next sale so it will be about the same price. So I adjusted here but kept the original price on steam in respect to the early buyers. And also a whole dog-themed dungeon.īecause I launched first on steam and everybody complained that it was expensive for just 3 hours of gameplay and bla bla bla.
#WIREWALK TECHNOLOGIES SOFTWARE#
Uninvited, she builds a software called The Wirewalker, capable of hacking any infected digital device at the Wired. In the not so distant future, with the advancement of virtual reality and the internet of things, a powerful computer virus capable of infecting any digital system is causing chaos throughout the city.Ĭontrol Rada, a regular programmer who loves baseball, roller skating and going to the bar.
